Matemáticas y programación

Pero el que más me ha gustado es: The Cellular Automaton Method for Cave Generation. En él se explica cómo realizar cuevas para mazmorras de juegos de aventuras usando autómatas celulares. Genial.

También es de agradecer un apartado donde exclusivamente te explica las bases matemáticas para poder entender el resto de artículos, o para repasar conceptos matemáticos de Álgebra Lineal, Matemáticas Discretas, etc.

Aquí tenéis un listado con el contenido a día de de hoy del blog:

An Introduction, and Search Engines A First Attempt, Mathematical Preliminaries The Final Product Why It Doesn’t Work Anymore

Conway’s Game of Life

The Wild World of Cellular Automata Turing Machines and Conway’s Dreams Conway’s Game of Life in Conway’s Game of Life

Art, Design, and Procedural Generation

Designing Non-repeating Patterns with Prime Numbers Low-Complexity Art Random Psychedelic Art The Cellular Automaton Method for Procedural Cave Generation


Metrics on Words Word Segmentation, or Makingsenseofthis Cryptanalysis with N-Grams

Signal Processing

The Fast Fourier Transform Algorithm, and Denoising a Sound Clip

Machine Learning and Data Mining

Introduction K-Nearest-Neighbors and Handwritten Digit Classification The Perceptron, and All the Things it Can’t Perceive


Optimally Stacking the Deck: Kicsi Poker Optimally Stacking the Deck: Texas Hold ‘Em


Well Orderings and Search Hunting Serial Killers Eigenfaces, for Facial Recognition Encryption & RSA Holidays and Homicide Numerical Integration Busy Beavers, and the Quest for Big Numbers Row Reduction over a Field 


Teaching Mathematics – Graph Theory Learning Programming – Finger-Painting and Killing Zombies How to Take a Calculus Test

Chai – Designing a Programming Language (On Hold Pending Original Ideas)

Introduction The Most Basic Interpreter (numbers and sums) Arithmetic and Organization (arithmetic, boolean algebra) Environments and Variables (“with” and “ref”) Functions and Function Applications (“fun”, “app”, “if”, and pairs)